MECHROMANCERS

Build your Bot, power it with Spirits, destroy your opponent! The ability to do these three things are what are required of all great Mechromancers, can you master the necessary skills to become the greatest Mechromancer of all time?

ANNOUNCEMENT: MECHROMANCERS will have a Kickstarter Campaign that launches June 3rd, 2025! You can find the link to the campaign below!


So what is MECHROMANCERS?

MECHROMANCERS is a deck building battler game optimized for 2 players inspired by anime and card games from the 1990s and early 2000s, and is thematically a combination of shows like Medabots and Shaman King. The real standout element of the game is Spirit Overlay cards that, when channeled, change the latent stats of your Bot Build, which then in turn affects how much damage you do to opponents, how many cards you draw, even how much Spirit Power you attune every turn!

Splash art showing a potential Bot Build with Soul Overlays activated!

The game is set up as a turn based dueling game that focuses on using your one real resource (Spirit Power) to execute moves from your hand and deck, in addition to spending SP to draft new cards from a pool of moves in the center of the table. Cards in the draft pool fall along an assembly line, so be sure to balance drafting at the right time with striking while you have the Spirit Power to do so!

Respond to your opponent’s actions with reversal cards, adopt different fighting stances to keep your opponent on their toes, and sculpt your deck to chain your combos together and destroy all four parts of your opponents Bot Build! Feel free to download our prototype rulebook and check it out using the link below!

Soul Grip – one of the many Reversal type Reaction Cards available in the Draft Deck in MECHROMANCERS

Here are some breakdowns on what Card Anatomy and the 2 Player setup looks like, along with what an example Bot Build looks like in its normal form as well as with full Spirit Overlays activated:


Updates! MECHROMANCERS: Pocket Duels!
We’ve gotten some fun updates in recently including a new combo system, and a whole new “LITE” version of the game called MECHROMANCERS: Pocket Duels! This game consists of 18 Mint Tin sized cards and 32 Mini cards. You will need 8 12mm size dice to play the game (4 of one color preferably for health, and 6 of another for SP) and you can find the Print and Play files here:

Here is a PDF of the full rules in an expanded form in case there are any questions:

You can also purchase a full version of the game with updated art and rules here from The Game Crafter:

For any interested we also have a digital version of Pocket Duels available here on Tabletop Simulator, graciously set up and hosted by the good folks at Alright Games!

Extended Game Credits:

Chris Clare
Chris Williams
Tseb
Matt Tate
Julian Moore
Lichtjaeger
Myriah Freitas
Zucriy Amsuna
James M Shaw
Galen McCown
Jonathan Weaver & Kal Keiffer
2I LLC and Arcanist’s Armory
Michael Epstein
Preston Poland
Edwyn Brown
Scott Caslow
FiveJay / Chris
AlphaQueSlowly
Kyle Stratis
Nick (Goblin Brother) Sampson
LuckyVulture
SeasickWhale
Stormok
Brent “Hounddog333” Royal
Michael ‘HighlanderVO’ McCarroll
Murray Gudesblat
S.P.R.F.M.
Katie Andrews
Brian Foster
Mason J.
Joe “Llez” H.
Chris Vangelus
Krayne
Draconispax
The Rossi Family
Mark Thomas
Michael Nelson
Orannis0
GummoG Talala
Peter Farmer
Shy
Card Game Crypt
SpaceTurtle37
Roy Chua
Thais Palmer
Joseph B
Kitty
Ari Green
Boyss
Dillon Hassler
Mimoruka
Joshua Stilts Bear Left Solutions
Venture
Sean Jacobson
Stewart Fenderson
Robin Carlu
Tamás Hajas
hidsnake
Mason P
0tacoon
Dan Quaintance
Brian Townsend
John A Salzman
Blake Dunn
Christian Shea
Zachariah Kelly
Budphomet
Dewayne Hicks
James Lombardo
Nathanael Kelleher
Steven Cataldo
Reece Fitzsimons
Maez

Bringing this game to life would not have been possible without the help of these people, and many more who were kind enough to donate their time playtesting, giving feedback, and supporting us on the journey!


We’ll start a Q&A Section down here as well!

Q: What sets MECHROMANCERS apart from other deck builders?
A: The unique spirit overlays are the most unique feature, but the clean combat engine and management of Spirit Points make for strategic drafting and meaningful choices! Let’s take a closer look in this video below:

MECHROMANCERS: Game Overview [Previous Version]

Q: How does building a Bot work? What sort of Spirits can you use for your bot? Do you get to choose?
A:
Let’s take a closer look in this video!

Spirit Overlay Overview [Previous Version]
Now the Spirit Types are determined by your Mechromancer Card

Q: Can you give us an overview of what gameplay looks like?
A:
Sure! Check out the video below!

Gameplay Overview [Previous Version]

Let us know if you have other questions! We’d be happy to answer them!

Stay spooky friends!
– Eric from Witchway Games

MECHROMANCERS Thumbnail Image
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